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Aug 02, 2013  Kongregate free online game Bit Coasters Theme Park Sim - A theme park sim where you build the park and roller coasters of your dreams. Beat challenges. Play Bit Coasters Theme Park Sim. The final problem, though, is the game's absurdly easy nature. It takes no time at all to expand your park to crazy dimensions, and most of the challenges are quickly dispensed with. The chance to make huge piles of computer money so easily is actually a bit embarrassing to the sim entrepreneur.

SimCoaster offers the amusement park enthusiast a chance to manage a theme park from the ground up and while the concept is admirable, execution is not problem-free. Although filled with a mix of goal-inspired tasks, challenges, coasters, carnival rides, and people management, the game never achieves that feeling of true realism sought by simulation fans.

The irritant most immediately noticeable is the weird 'helper,' a spherical blue being with a bland but cheerful mid-western woman's voice, who materializes in the lower right-hand corner of the screen every 30 seconds. Whether it's an emergency, such as employee revolts or rides breaking down, or a park shortcoming, like lack of food vendors or high prices, this munchkin is always there.

The problem is not merely cosmetic and messages delivered by this weird little helper sum up the general feeling of the game -- dull. During gameplay, you're constantly bombarded with advice like 'Build a training room and educate your staff!' or 'The bathrooms are getting messy. You should make sure a janitor is patrolling and have him stop in.' You must constantly consult with the president, the human resources department, the accountant, and anyone else with half an interest in park management -- but the name of the game is SimCoaster, not SimBusiness 101.

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Despite the many challenges that test your park-managing abilities and spice things up, such as 'Hot Dog over-stock problem,' 'Customer Satisfaction Drive,' or the 'Employee Satisfaction Drive,' most are tasks that competely fail to trigger any excitement.

The theme park isn't without some interest, though, as the tracks of the various coasters can be bought pre-fabricated or designed in nearly any ridiculous, loopy, vomit-inducing way imaginable (and there are copious amounts of vomit, which adds a bit of realism only true sim players will appreciate). The simpler rides, like the Ferris Wheel and free-fall machines, are all pre-fabricated, but have unique appearances designed to reflect various theme sections of the park.

Goals are arranged nicely, as you progress through several areas (beginning in the Land of Invention) by completing certain challenges before gaining access to other areas like the Polar Zone and Arabian Nights. Each theme area is divided into several sections, which are unlocked in a similar way. The succession of locales opening up for development generates a nice sense of expansion.

The final problem, though, is the game's absurdly easy nature. It takes no time at all to expand your park to crazy dimensions, and most of the challenges are quickly dispensed with. The chance to make huge piles of computer money so easily is actually a bit embarrassing to the sim entrepreneur. Unfortunately, SimCoaster never really achieves a sense of urgency or player immersion found in similar games.

Graphics: Each ride has a very well realized visual concept and the carnival atmosphere is unmistakable.

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Sound: The constant harangue of the 'helper' is enough to make you leap off the tallest coaster. Ambient sounds are decent.

Enjoyment: Endlessly expanding your amusement park empire is an essentially fun activity, but the speed in which you can do so in SimCoaster dampens the challenge.

Replay Value: The potential for building differently designed theme parks guarantees several replays.

People who downloaded SimCoaster (a.k.a. Theme Park Inc) have also downloaded:
Sim Theme Park (a.k.a. Theme Park World), SimCity 3000, Zoo Tycoon, RollerCoaster Tycoon Deluxe, SimCity 4, Rollercoaster Tycoon 2, Sim City 2000, Sims, The

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4.4 / 5 - 25 votes

Description of SimCoaster Windows

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Welcome to Theme Park Inc.

I hate roller coasters. When faced with one I miraculously develop a weak stomach and a low-intolerance for any movement. The only time I've ever been close to one is riding the waltzers to sit next to a girl I fancied. When I finally got off the damn ride, I was shaking like a leaf and a pale as a ghost - girls, eh! So could Theme Park Inc. cure me of my fears?

Theme Park Inc. is an attempt to bring a more cohesive storyline to the previous attempt, Theme Park World. Last year's version lacked '...any real aim in building the parks. Whereas in Roller Coaster Tycoon you had to attract so many visitors or earn so much money, here you are left without a specific purpose.' If you haven't experienced the game before, it is your job to design and run a theme park, with a view to jumping into the president's seat by buying 50 per cent of the share stock of Theme Park Inc, the company that employs you.

Take a look around

To begin with you have three or four rides laid out on a nice grassy field. It is up to you to develop this land of half-assed rides into something approaching

At first you start with a set of basic rides and facilities at your disposal. A few roller coasters and simpler, more relaxed rides can be installed to entice people to your funfair. Facilities include toilets and money-making stores. As you progress, and scientists develop new technologies, you will be able to create faster, better and more stomach-churning rides. But first you have to hire scientists to work in your research department.

Meet the staff

There are also many other jobs that need to be filled, such as cleaners, guards and gardeners. Like many of the Theme games, it is a simple case of picking from a selection of staff and balancing experience with wage cost. Each worker performs an important task and it is a delicate job balancing wages and necessity. Occasionally a worker will cut up a fuss about not being appreciated and ask for a pay rise. Of course, you can always sack them and get more cost-effective, but less experienced, staff.

Staff members are also useful when it comes to completing challenges that allows you to earn golden tickets - you use these to open up special rides. One of the first challenges you will come across will be working out how to drain a lake to get more land space. You set your scientist to research how to actually perform the task and then you have to train a member of staff in the special ability required; in this case, the gardener must learn about water drainage. As you complete these challenges, new areas are opened and more golden tickets are collected.

In the Queue

As your park becomes more popular you can hike up the prices for the entrance and individual rides. The cash soon starts to flow in and then you have to get with the program and start buying up shares in the company and get the all-important 50 per cent share so you can claim the presidency. This part of the game, which is the crux of this latest Theme Park incarnation, is so deadly boring that I'd rather play without the added story part and just get on with making people merry.

Creating roller coasters which, let's face it, is the best thing about theme park management games is as easy as pie. Just dump down the main building and plot out your track, then adjust the height, camber and curve in your tracks. Theme Park Inc's roller coaster designer is easier to use than Roller Coaster Tycoon's because you can force the track to work by bending it once it is in place, rather than stick to a set of reasonable physics. However, because of that, riding your own design tends to be less satisfying because it doesn't feel real.

The graphics department hasn't really changed all that much. EA has used the same graphics engine that is used in Theme Park World. A few problems still remain, like the clipping when rides are close together where they seem to pass through each other. The developers, Bullfrog, have spruced up the interface to make it easier to use through a series of icons at the bottom of the screen, which helps over the small side-bar icons that appeared in Theme Park World. A feature that is slightly bemusing is the first-person view that allows you to walk around the park. I used it once, just to try it out, but it's a useless gimmick really. Using it to see what the rides are like is great, but why would you walk around the park all day?

Round and round we go

The sound is suitably jaunty, but completely forgettable. Help provided by the pop-up assistant starts to get a bit annoying as the game goes on. Fortunately, I decided to switch it off before I went completely insane due to it's inane and repetitive jabbering.

Theme Park Inc is another stab at the Theme Park game and really provides no major changes. It is fun to play, but not as involving and time grabbing as its long-lived rival Roller Coaster Tycoon. It seems that Bullfrog is reduced to churning out endless and pointless sequels to games that didn't originally make the grade...a sad state for one of the most exciting developers in its hey-day.

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Review By GamesDomain

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Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

CGpie2019-06-23-1 point

i followed the steps and the game works great. Except when i open a new area, it doesnt allow me to build on it. Any ideas?

Mildly annoyed2019-01-030 point

This is an Alcohol clone of the FLT scene release renamed. FLT-SIMC.BIN 490,686,000 bytes EE95DA05. Open the rar file and you see the same checksum for the MDF and the crack is in the image (CRACK folder, plebs). It would be nice to see legit isos on abandonware sites and not this old scene crap that everyone has. Waste of time and bandwidth.

Marz2018-10-195 points

Here's a thing... Game works really well for me, but once i get the first park expansion, I get the cutscene and all, but I still can't build in that area. Keep going to get the next one unlocked, and those areas are still greyed out to me. Any idea how to fix something like /that/?

Herz2018-10-061 point

DEAFMONK21 I did what you said, the game started but then it crashed ... do you know what made this happen and maybe a possible fix ?:

Blake2018-09-142 points

Nevermind, but I still can't get the game to work. When I click on it, it acts like its going to start, but doesn't.

Blake2018-09-142 points

What's the serial number?

rosmc872018-09-08-1 point

deafmonk21's easy fix of editing the 3 files in the data folder got it running perfectly on my windows 10 machine! Originally I got the first few sound files and a black screen on load up before crashing. soon as I got the files edited it loaded up and runs perfectly. thank you kindly.

deafmonk212018-07-24-1 point

Theres another site that has pc games iso to download and to mount it on your ghost cd rom, it also have a crack folder with the game.exe that lets you run the game without the cd needed by erasing the orignal game.exe and replace it with that crack game.exe to run without cd. Have to use poweriso to mount to the ghost drive.
I like to use both this and the isozone website. found most of my favorite game from long time ago for windows 98 and xp.

deafmonk212018-07-242 points

In order to get the simcoaster to work on new computer like 7,8,8.1(I have 8.1) and newer version of windows, you have to go to the bullfrog folder in the program file and look for data folder, then look for the 3 of the file says low med and high. edit using the notepad, change the 2 settings (Render32 and texture 32) from 0 to 1. The game should start with no problem.(Ive done it last week and still playing it faster and almost done with all the objectives than the simcoaster on my old windows 98 laptop.

the unknown2017-12-020 point

some areas have been opened but they are still shaded. Any fix?

ThemeParkBoy2017-05-096 points

game.exe isn't working. And crash, any fix?

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